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This page was last updated on October 12th, 2008
Articles (from Software Engineering)
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Designing and Managing Successful ProjectsDesigning and Managing Successful Projects
An overview of some simple principles to attain success designing and implementing new projects
Introducing Demeter and its LawsIntroducing Demeter and its Laws
Adaptive Programming - specifying the connections between objects as loosely as possible. Makes programs more flexible, more resilient to change, and more adaptable to varying configurations of classes within a given domain
Lessons Learned -- Current ProblemsLessons Learned -- Current Problems
Technical and managerial best/worst practices. Based on study of US Department of Defense software projects.
On the Criteria To Be Used in Decomposing Systems into ModulesOn the Criteria To Be Used in Decomposing Systems into Modules
One of the classic articles leading to modern software engineering, by D.L. Parnas.
Sure It Works, But Is It Beautiful: The Relationship Between Software Aesthetics and QualitySure It Works, But Is It Beautiful: The Relationship Between Software Aesthetics and Quality
Some aspects of the relationship between quality and aesthetics (beauty) in software, using architecture analogies.
Seven Principles Of Software DevelopmentSeven Principles Of Software Development
Emphasizes "soft" issues - attitude, approach.
Survival Crib Notes: NASA's Success ChecklistSurvival Crib Notes: NASA's Success Checklist
9 Dos and 8 Don'ts for software project success, from NASA's Goddard Space Flight Center. (Sample chapter from Steve McConnell's book Software Project Survival Guide.)
Successful Engineering Management: 7 Lessons LearnedSuccessful Engineering Management: 7 Lessons Learned
People management advice for technical people.
To Hell and BackTo Hell and Back
CIOs reveal the projects that did not kill them and made them stronger.
The Many Dimensions of the Software ProcessThe Many Dimensions of the Software Process
Explores the importance and purpose of software process and quality.
Heavy RotationHeavy Rotation
For business software, faster-cheaper can be better too.
Scripting: Higher Level Programming for the 21st CenturyScripting: Higher Level Programming for the 21st Century
The advantages of scripting languages - typeless data, smaller code size, greater reuse, higher productivity. By TCL creator John Ousterhout.
Nine Steps to Delivering Defect-Free SoftwareNine Steps to Delivering Defect-Free Software
By a software developer and consultant with over 30 years experience.
Seven Steps to Test Automation SuccessSeven Steps to Test Automation Success
This paper presents seven key steps: improve the testing process, define requirements, prove the concept, champion product testability, design for sustainability, plan for deployment, and face the challenges of success.
Principles of Good GUI DesignPrinciples of Good GUI Design
Describes the basic rules for all good interfaces - the cardinal dos and don'ts.
High-Pressure Steam Engines and Computer SoftwareHigh-Pressure Steam Engines and Computer Software
Software safety. Parallels between the early development of high-pressure steam engines and software engineering that we can apply to the use of computers in complex systems.
Ten Things Your Mother Never Told You About the Capability Maturity ModelTen Things Your Mother Never Told You About the Capability Maturity Model
Margaret Kulpa; Crosstalk, September 1998. Common misconceptions concerning software process improvement and the Software CMM.
What Do Users Want? Engineering Usability into SoftwareWhat Do Users Want? Engineering Usability into Software
User-Centered Design. Simple approaches for delivering smaller, simpler systems that better serve the needs of users.
Orphans PreferredOrphans Preferred
Characteristics of software developers - personality type, demographics, age, education, attitudes.
The Therac-25 AccidentsThe Therac-25 Accidents
Case study of a well known software error.
Major Causes of Software Project FailuresMajor Causes of Software Project Failures
Lorin J. May; Crosstalk, July 1998. Based on interviews with software consultants and practitioners who were asked to provide "autopsies" of failed projects with which they have been acquainted.
Building bug-free O-O software: An introduction to Design by Contract (TM)Building bug-free O-O software: An introduction to Design by Contract (TM)
Advanced use of assertions for clearer specifications and greater software reliability. By OO guru Bertrand Meyer, creator of Eiffel.
The Programmers' StoneThe Programmers' Stone
Recapturing, exploring and celebrating the Art of Computer Programming.
Essays on System Effectiveness ManagementEssays on System Effectiveness Management
Index to articles written by members of Jerry Weinberg's SEM Group.
Classic Mistakes EnumeratedClassic Mistakes Enumerated
Description of 36 ineffective development practices: people-related, process-related, product-related, technology-related. (Sample chapter from Steve McConnell's book Rapid Development.)
Community for Software EngineersCommunity for Software Engineers
Offers various resources - including news, articles, forum and job board.
Large Software Systems - Back to BasicsLarge Software Systems - Back to Basics
John Evans; Crosstalk, June 2000. The importance of software architecture, and related items such as unambiguous requirements and coding standards.
Classic Testing MistakesClassic Testing Mistakes
The role of testing, Planning the complete testing effort, Personnel issues, The tester at work, Test automation, Code coverage

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